What Is Mic Monitoring (Sidetone)? How to Set It Up Without Echo or Delay

Ali Abdaal

Mic monitoring, usually called sidetone, lets you hear your own voice through your headphones while you talk. It changes only what you hear locally—not your microphone's actual input level, not your recording or stream quality, and not what people on the other end of a call hear. Turn on one monitoring path, start with the volume low, and if you notice an echo or a doubled voice, look for two monitoring paths running at once before touching your mic's gain setting.

Sidetone goes by different names depending on the device—mic monitoring on Xbox, sidetone on PlayStation headsets, or "Listen to this device" on Windows—but the underlying idea is the same: a copy of your mic signal gets routed back to your ears in real time. Here's how it actually works, how it differs from mic gain and direct monitoring, how to find the control on the major platforms, and how to tell a harmless double-monitoring delay apart from real feedback or an echo loop on someone else's end.


Table Of Contents

What Mic Monitoring (Sidetone) Actually Does

Sidetone is local self-voice awareness. It exists so you can hear whether you're talking too loud or too quiet, especially with closed-back headphones that block most outside sound—including your own voice.

It's not noise cancellation, and it doesn't improve recording quality on its own. It also isn't the same thing as your microphone's input gain: sidetone controls how loud you hear yourself, while gain controls how strong the actual signal is that gets sent to your recording, stream, or the people you're talking to. Turning sidetone up or down changes nothing about what those other people hear. If your mic gain is genuinely too high or too low for listeners, sidetone can help you notice the problem, but you still need to fix the gain setting itself—sidetone volume isn't a substitute.


Sidetone vs. Direct Monitoring vs. Software Monitoring vs. Mic Gain

These four terms get used loosely, but they describe different things:

Running two monitor paths at once is a common source of complaints that sound like "echo." According to Focusrite's guidance on duplicate monitoring, if hardware direct monitoring and a software monitor path are both switched on, you'll hear your own voice twice—once immediately, once delayed. The fix is to disable one of the two paths (usually the software/DAW monitor, if you're using hardware direct monitoring), not to mute your actual recording source, which would stop the mic from being captured at all.


Setting Up Mic Monitoring on Xbox

On Xbox, whether you get a mic monitoring control—and how it behaves—depends on the specific headset and how it connects, not on a single universal menu setting. Turtle Beach's guide to mic monitoring notes that the console's audio settings can expose a slider for compatible connections, and moving that slider to the left reduces the monitoring level rather than switching a fixed setting on. There isn't one slider position that "activates" sidetone for every headset.

Some headsets handle sidetone through their own built-in controls or a companion app instead of the Xbox menu. If the in-console option is greyed out or does nothing, that can mean the connection type doesn't support it on that menu, or that the control actually lives on the headset itself—not necessarily that something is broken. Check the exact headset and connection requirements rather than assuming every USB device exposes the console control.

Practical approach: open the Xbox guide, check the Audio icon for a mic monitoring or sidetone slider tied to your current headset connection, and if nothing shows up, check your headset's own on-ear controls or companion app next.


Sidetone on PlayStation Headsets

PlayStation doesn't have one universal sidetone menu that applies to every headset. Sony's own documented example is the PULSE Elite: per its official support guide, sidetone volume is adjusted either through PS5 system settings or through the PS Link PC driver when the headset is connected to a computer, and the headset stores that setting itself.

This is explicitly model-specific. Not every PlayStation-compatible headset exposes the same control in the same place, so check your specific headset's documentation instead of assuming a menu path that works for one model applies to another.


Checking Your Mic on Windows and Mac

On Windows, some devices expose "Listen to this device" in the classic Sound control panel: open the Recording tab, choose the microphone, then Properties and the Listen tab if available. Modern Settings layouts and available tabs vary by driver. This creates a software monitoring path, and it can add noticeable delay—more so if a hardware direct monitor path on your interface is already active at the same time, which produces the same doubled-voice effect described above. If your device offers hardware direct monitoring, that's generally the lower-latency option; use Windows' Listen feature only when you don't have that alternative, and avoid running both together.

Mac doesn't have a system-wide sidetone toggle for hearing your mic across every app. Apple's documented method is a one-off check inside QuickTime Player: go to File, choose New Audio Recording, select your microphone, and use the volume control to hear your input while confirming levels. For a comfortable check, start with the volume low and use headphones. This is an app-local monitor path, not a setting that configures every other app.


Controls and Troubleshooting at a Glance

Platform / Device Where to Adjust Typical Behavior Watch For
Xbox (compatible headsets) Guide > Audio icon > mic monitoring slider, or headset's own app/controls Slider lowers/raises monitoring on supported connections Greyed-out control often means unsupported connection type, or control lives in headset app instead
PlayStation (e.g., PULSE Elite) PS5 system settings, or PS Link PC driver Volume level stored on the headset itself Not all PlayStation headsets expose this; check your specific model
Windows (supported input devices) Sound settings > Recording > Properties > Listen tab Adds a software monitor path routed through the OS Can add delay; disable if a hardware direct monitor is also active
Audio interface with direct monitoring Interface controls or its routing software Near-zero-latency path to headphone/line output; signal still sent to your recording software Turn off any parallel software/DAW monitor path to prevent a doubled, delayed voice
Mac QuickTime Player > File > New Audio Recording App-local monitoring and recording check Start at low volume, especially with headphones

Diagnosing Echo, Double Monitoring, and Feedback

Not every "echo" complaint has the same cause, and treating them all the same way tends to make troubleshooting harder rather than easier.

It's also worth separating "I can hear myself fine" from "others can hear me correctly." Sidetone only confirms the first. Before assuming your input is set up correctly, make a short test recording or ask the other person directly, and check that the correct microphone is selected and unmuted—being able to hear your own sidetone doesn't guarantee the right device is active or that it isn't muted upstream.


Bottom Line

Mic monitoring/sidetone is a local, self-listening feature—not noise cancellation, not a gain control, and not a guarantee of what other people hear. Enable one monitoring path at a time, start at a low volume, and check for double paths before assuming a delayed or doubled voice means something is broken.

The setup itself is device-specific: Xbox and PlayStation route sidetone through console or headset-app settings that vary by hardware, Windows offers a software-side "Listen to this device" option, and Mac's closest built-in tool is a one-off check inside QuickTime rather than a system-wide toggle. Once monitoring is on and set to a comfortable level, the remaining troubleshooting is mostly about avoiding two paths at once and confirming, separately, that your actual mic input is correctly selected and unmuted.

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